Recent content by LelandLong

  1. LelandLong

    New Member: currently developing a new THINK Pascal App/game for 68K

    Apr 27 Major Update! 1) we have pellets. I decided to use a bitmap-style variable "matrix" to create where to draw pellets 2) we have walls. I copied the pellets "matrix" idea for the walls 3) we have collisions. I use the "matrix" to generate Rects and use these Rects inside SectRect() to test...
  2. LelandLong

    New Member: currently developing a new THINK Pascal App/game for 68K

    Sounds great! Anything since then? Wanting to try your hand at it again? Any hurdles preventing you from doing so?
  3. LelandLong

    New Member: currently developing a new THINK Pascal App/game for 68K

    Apr 22 update 1) new Window menu item: DeveloperView toggle 2) no longer redrawing entire screen for every frame. Now in the offscreen PixMap we draw the entire frame once (startup, window size switching, & updates) and then only draw moving rects (previous location and new location) in...
  4. LelandLong

    New Member: currently developing a new THINK Pascal App/game for 68K

    This is a cross-post from 68kmla.org, hopefully that is okay. I am hoping for a larger audience by posting a common thread in both forums. - - - For various reasons I won't bore you with, I recently recreated PacMan using JavaScript. Not a port. No copy/paste of somebodys code somewhere, but a...
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