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  1. lauland

    68k OpenGL, Mesa and Glide work and lots of "useful" source code

    Hey all, Because I've been working on SDL (1.2, 2 and 3) on classic Macs, I've been looking into OpenGL quite a bit lately. I've produced some stuff that may be useful to others, or at the very least help people avoid reinventing the wheel, so to speak. All of this works on ppc and m68k...
  2. lauland

    SDL2 for m68k Amiga attempt...

    See screenshots 4 and 5 here: https://macintoshgarden.org/apps/sdl2-macos-9-rough-draft I wondered what would happen if I changed "m68k-apple-macos-gcc" to "m68k-amigaos-gcc" in my Makefile? Added just enough code to get it properly building, then sketched out a bare minimum video driver...
  3. lauland

    CodeWarrior SDL2 for classic MacOS "rough draft"

    https://macintoshgarden.org/apps/sdl2-macos-9-rough-draft Very very rough port to classic MacOS, but tests work. Despite the current name (which I'll be changing), also runs on M68k 7.6. I created a video driver (which also handles events, only Command Q for now). Basic drawing...
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